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Re: [StrongED] Fonts
In message <70c0df3b52.pittdj+@xxxxxxxxxxx>
David Pitt <pittdj@xxxxxxxxxxxx> wrote:
> In message <3c0bce3b52.fjgraute@xxxxxxxxx>
> Fred Graute <fjgraute@xxxxxxxxx> wrote:
> > In message <48ac9f3b52.Iyonix@xxxxxxxxxxxxxxxxxxx>
> > Ron <iyonix@xxxxxxxxxxx> wrote:
> > [snip]
> >> Ok, I have been back into the 8x16 font directory and StrongFnt does
> >> not recognise the type &1BD fonts. When a text typed font is found
> >> (Typically named B or IB) then Strongfnt is OK.
> >> I haven't caused the 'huh' error again yet.
> >> I even just changed the filetype on one &1BD to text and that
> >> converted OK too.
> >> I wonder now if !Zap cares wether they are &1BD or &FFF
> > Thanks, that's useful to know. There are however no files typed &1BD in
> > my copy of ZapFonts. It's pretty old though (1.03, 04-Nov-00) so maybe
> > later versions do have &1BD files. Where did you get yours?
> ZapFonts on all of my machines are &1BD, as they also are in the
> latest ARMv7 download :-
Thanks David. It's a bit strange though as it's the same version that I
have but with all font files typed &1BD. There's no indication of why
this is and the documentation still states that font files should be of
filetype Data (&ffd).
Anyway, I've now changed StrongFont so that spritefiles are considered
StrongED fonts and all other filetypes potential ZapFonts. Like before
ZapFont files must have 'ZapFont' at the start of the file so it should
a safe enough to make this change.
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